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    <title>middleware</title>
    <link>http://www.identy.org/130/section.aspx</link>
    <description>middleware</description>
    <language>es-ES</language>
    <pubDate>Wed, 07 Jan 2009 13:58:59 GMT</pubDate>
    <lastBuildDate>Wed, 07 Jan 2009 13:58:59 GMT</lastBuildDate>
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    <ttl>60</ttl>
    <item>
      <title>Rendering</title>
      <link>http://www.identy.org/130/section.aspx/173</link>
      <description>&lt;a href="http://www.geomerics.com/"&gt;&lt;font color="#cc0000"&gt;Geomerics&lt;/font&gt;&lt;/a&gt; uk (lighting) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.lightsprint.com/"&gt;&lt;font color="#cc0000"&gt;Lightsprint - Vision&lt;/font&gt;&lt;/a&gt; cz (lighting) | pc&lt;br /&gt;&lt;a href="http://www.radgametools.com/"&gt;&lt;font color="#cc0000"&gt;RAD Game Tools - Pixomatic&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.sundog-soft.com/"&gt;&lt;font color="#cc0000"&gt;Sundog Software&lt;/font&gt;&lt;/a&gt; us (lighting) | pc&lt;br /&gt;&lt;a href="http://www.umbra.fi/"&gt;&lt;font color="#cc0000"&gt;Umbra Software&lt;/font&gt;&lt;/a&gt; fi (visibility) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.wizaid.com/"&gt;&lt;font color="#cc0000"&gt;Wizaid&lt;/font&gt;&lt;/a&gt; fi (visibility) | pc&lt;br /&gt;&lt;a href="http://www.spinor.com/"&gt;&lt;font color="#cc0000"&gt;Shark 3D&lt;/font&gt;&lt;/a&gt; de | pc ps2 xbox xbox360 linux</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:48:00 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Physics</title>
      <link>http://www.identy.org/130/section.aspx/174</link>
      <description>&lt;p&gt;&lt;a href="http://www.ageia.com/"&gt;&lt;font color="#cc0000"&gt;Ageia&lt;/font&gt;&lt;/a&gt; us | pc xbox360 ps3 wii &lt;br /&gt;
&lt;a href="http://www.bladeinteractive.com/"&gt;&lt;font color="#cc0000"&gt;Blade - HydroEngine&lt;/font&gt;&lt;/a&gt; uk (fluids) | pc&lt;br /&gt;
&lt;a href="http://www.dtecta.com/"&gt;&lt;font color="#cc0000"&gt;DTECTA&lt;/font&gt;&lt;/a&gt; nl (collision detection) | pc&lt;br /&gt;
&lt;a href="http://www.havok.com/"&gt;&lt;font color="#cc0000"&gt;Havok - Physics and FX&lt;/font&gt;&lt;/a&gt; ie | pc xbox360 ps3 psp wii&lt;br /&gt;
&lt;!-- &lt;a href="http://www.lightsprint.com/"&gt;Lightsprint - Collider&lt;/a&gt; cz (collision detection) | pc&lt;br /&gt; can't find it. 5/11-07 --&gt;&lt;a href="http://www.pixeluxentertainment.com/"&gt;&lt;font color="#cc0000"&gt;Pixelux&lt;/font&gt;&lt;/a&gt; ch | ps3 360 pc&lt;br /&gt;
&lt;a href="http://www.spehome.com/"&gt;&lt;font color="#cc0000"&gt;Phyar Lab&lt;/font&gt;&lt;/a&gt; cn | pc&lt;br /&gt;
&lt;a href="http://www.spinor.com/"&gt;&lt;font color="#cc0000"&gt;Shark 3D&lt;/font&gt;&lt;/a&gt; de | pc ps2 xbox xbox360 linux&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Wikipedia Nfo&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a title="Game physics" href="http://en.wikipedia.org/wiki/Game_physics"&gt;Game physics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Ragdoll physics" href="http://en.wikipedia.org/wiki/Ragdoll_physics"&gt;Ragdoll physics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Procedural animation" href="http://en.wikipedia.org/wiki/Procedural_animation"&gt;Procedural animation&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="mw-redirect" title="Rigid body dynamics" href="http://en.wikipedia.org/wiki/Rigid_body_dynamics"&gt;Rigid body dynamics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Soft body dynamics" href="http://en.wikipedia.org/wiki/Soft_body_dynamics"&gt;Soft body dynamics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="List of physics-based computer and video games" href="http://en.wikipedia.org/wiki/List_of_physics-based_computer_and_video_games"&gt;List of physics-based computer and video games&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Physics processing unit" href="http://en.wikipedia.org/wiki/Physics_processing_unit"&gt;Physics processing unit&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="mw-redirect" title="Cell microprocessor" href="http://en.wikipedia.org/wiki/Cell_microprocessor"&gt;Cell microprocessor&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a id="Real-time_physics_engines" name="Real-time_physics_engines"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Real-time physics engines&lt;/b&gt; &lt;b&gt;Open source&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a class="external text" title="http://box2d.org/" rel="nofollow" href="http://box2d.org/"&gt;Box2D&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Bullet (software)" href="http://en.wikipedia.org/wiki/Bullet_%28software%29"&gt;Bullet&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://wiki.slembcke.net/main/published/Chipmunk" rel="nofollow" href="http://wiki.slembcke.net/main/published/Chipmunk"&gt;Chipmunk&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.rowlhouse.co.uk/jiglib/" rel="nofollow" href="http://www.rowlhouse.co.uk/jiglib/"&gt;JigLib&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Open Dynamics Engine" href="http://en.wikipedia.org/wiki/Open_Dynamics_Engine"&gt;Open Dynamics Engine&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="OPAL (software)" href="http://en.wikipedia.org/wiki/OPAL_%28software%29"&gt;OPAL&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="new" title="OpenTissue" href="http://en.wikipedia.org/w/index.php?title=OpenTissue&amp;amp;action=edit"&gt;OpenTissue&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="mw-redirect" title="PAL (software)" href="http://en.wikipedia.org/wiki/PAL_%28software%29"&gt;PAL&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="Tokamak physics engine" href="http://en.wikipedia.org/wiki/Tokamak_physics_engine"&gt;Tokamak physics engine&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.codeplex.com/FarseerPhysics" rel="nofollow" href="http://www.codeplex.com/FarseerPhysics"&gt;Farseer Physics Engine&lt;/a&gt; - 2D physics engine for &lt;a title="Microsoft XNA" href="http://en.wikipedia.org/wiki/Microsoft_XNA"&gt;Microsoft XNA&lt;/a&gt; and &lt;a class="mw-redirect" title="Silverlight" href="http://en.wikipedia.org/wiki/Silverlight"&gt;Silverlight&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://physics2d.googlepages.com/" rel="nofollow" href="http://physics2d.googlepages.com/"&gt;Physics2D.Net&lt;/a&gt; A 2 dimensional rigid body physics engine written in &lt;a title="C Sharp (programming language)" href="http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29"&gt;C#&lt;/a&gt;. That can be used with any Renderer including &lt;a title="Microsoft XNA" href="http://en.wikipedia.org/wiki/Microsoft_XNA"&gt;XNA&lt;/a&gt;, &lt;a title="OpenGL" href="http://en.wikipedia.org/wiki/OpenGL"&gt;OpenGL&lt;/a&gt;, and &lt;a class="mw-redirect" title="SilverLight" href="http://en.wikipedia.org/wiki/SilverLight"&gt;SilverLight&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Closed source/limited free distribution&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a title="Newton Game Dynamics" href="http://en.wikipedia.org/wiki/Newton_Game_Dynamics"&gt;Newton Game Dynamics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.spehome.com" rel="nofollow" href="http://www.spehome.com/"&gt;Simple Physics Engine&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://trueaxis.com/" rel="nofollow" href="http://trueaxis.com/"&gt;True Axis&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a title="PhysX" href="http://en.wikipedia.org/wiki/PhysX"&gt;PhysX&lt;/a&gt; (formerly NovodeX and incorporating &lt;a title="Meqon" href="http://en.wikipedia.org/wiki/Meqon"&gt;Meqon&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Commercial&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a title="Havok (software)" href="http://en.wikipedia.org/wiki/Havok_%28software%29"&gt;Havok&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="new" title="NV Physics SDK" href="http://en.wikipedia.org/w/index.php?title=NV_Physics_SDK&amp;amp;action=edit"&gt;nV Physics SDK&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;Vortex from &lt;a class="external text" title="http://www.cm-labs.com" rel="nofollow" href="http://www.cm-labs.com/"&gt;CMLabs Simulations&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;High precision physics engines&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a class="new" title="Mechanica" href="http://en.wikipedia.org/w/index.php?title=Mechanica&amp;amp;action=edit"&gt;Mechanica&lt;/a&gt; from &lt;a class="new" title="Parametric Technologies Corporation" href="http://en.wikipedia.org/w/index.php?title=Parametric_Technologies_Corporation&amp;amp;action=edit"&gt;Parametric Technologies Corporation&lt;/a&gt;.&lt;/li&gt;
    &lt;li&gt;&lt;em&gt;Working Model&lt;/em&gt;, from &lt;a class="external text" title="http://www.design-simulation.com" rel="nofollow" href="http://www.design-simulation.com/"&gt;Design Simulation Technologies&lt;/a&gt;. (2D only)&lt;/li&gt;
    &lt;li&gt;&lt;em&gt;Falling Bodies&lt;/em&gt;, from &lt;a class="external text" title="http://www.animats.com" rel="nofollow" href="http://www.animats.com/"&gt;Animats&lt;/a&gt;. (&lt;a title="Ragdoll physics" href="http://en.wikipedia.org/wiki/Ragdoll_physics"&gt;Ragdoll physics&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;External&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.d6.com/users/checker/dynamics.htm" rel="nofollow" href="http://www.d6.com/users/checker/dynamics.htm"&gt;Chris Hecker's &amp;quot;Rigid Body Dynamics&amp;quot; tutorial&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.adrianboeing.com/links.html#physics" rel="nofollow" href="http://www.adrianboeing.com/links.html#physics"&gt;Adrian Boeing's physics engine list&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://ode.org/" rel="nofollow" href="http://ode.org/"&gt;Open Dynamics Engine&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://game-physics-engine.info/" rel="nofollow" href="http://game-physics-engine.info/"&gt;PhysicsAndMathLibrary&lt;/a&gt; This library is royalty-free for hobby use and an inexpensive alternative for commercial developers.&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.newtondynamics.com/" rel="nofollow" href="http://www.newtondynamics.com/"&gt;Newton Game Dynamics&lt;/a&gt; Newton is a free physics engine for commercial and hobby use, supports multiple platforms, SDK is contained as well.&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.physigenics.org/" rel="nofollow" href="http://www.physigenics.org/"&gt;PGNX Physics&lt;/a&gt;, a versatile physics engine with &lt;a title="Haptic" href="http://en.wikipedia.org/wiki/Haptic"&gt;haptic&lt;/a&gt; capabilities&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://bullet.sourceforge.net/" rel="nofollow" href="http://bullet.sourceforge.net/"&gt;Bullet Physics Library&lt;/a&gt; Open Source, free for commercial use collision detection and rigid body dynamics library.&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.trueaxis.com/" rel="nofollow" href="http://www.trueaxis.com/"&gt;True Axis Physics SDK&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.digitalrune.com/KnowledgeBase/Overview/tabid/471/Default.aspx" rel="nofollow" href="http://www.digitalrune.com/KnowledgeBase/Overview/tabid/471/Default.aspx"&gt;DigitalRune Knowledge Base&lt;/a&gt; contains a comprehensive list of physics engines and rigid body dynamics resources (master thesis, links).&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://video.google.com/videoplay?docid=-1279309767827721998" rel="nofollow" href="http://video.google.com/videoplay?docid=-1279309767827721998"&gt;Limitations of 3D Physics Engines: Unintended Explosion&lt;/a&gt; Google Video demonstration of calculation errors, in the virtual world Second Life.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Racing physics:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a class="external text" title="http://www.oxforddynamics.co.uk/" rel="nofollow" href="http://www.oxforddynamics.co.uk/"&gt;FastCar Library&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://forums.autosport.com/forumdisplay.php?s=d5572bc34f0ee1e042391a7ecd8d44f9&amp;amp;forumid=8" rel="nofollow" href="http://forums.autosport.com/forumdisplay.php?s=d5572bc34f0ee1e042391a7ecd8d44f9&amp;amp;forumid=8"&gt;Atlas F1 technical forum&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://forum.rscnet.org/forumdisplay.php?f=236" rel="nofollow" href="http://forum.rscnet.org/forumdisplay.php?f=236"&gt;Racer Free Car Simulation Physics&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a class="external text" title="http://forum.rscnet.org/forumdisplay.php?f=77" rel="nofollow" href="http://forum.rscnet.org/forumdisplay.php?f=77"&gt;Racing Physics and Maths&lt;/a&gt; forums at rscnet.org&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;References&lt;/b&gt;&lt;/p&gt;
&lt;div class="references-small" style="moz-column-count: 2; column-count: 2"&gt;
&lt;ol class="references"&gt;
    &lt;li id="_note-0"&gt;&lt;strong&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Physics_engine#_ref-0"&gt;^&lt;/a&gt;&lt;/strong&gt; S. Yardi, B. Bishop, T. Kelliher, &amp;quot;&lt;a class="external text" title="http://www.cs.scranton.edu/%7Ebishop/2006acmse.pdf" rel="nofollow" href="http://www.cs.scranton.edu/~bishop/2006acmse.pdf"&gt;HELLAS: A Specialized Architecture for Interactive Deformable Object Modeling&lt;/a&gt;&amp;quot;, ACM Southeast Conference, Melbourne, FL, March 10-12, 2006, pp. 56-61.&lt;/li&gt;
    &lt;li id="_note-1"&gt;&lt;strong&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Physics_engine#_ref-1"&gt;^&lt;/a&gt;&lt;/strong&gt; B. Bishop, T. Kelliher, &amp;quot;&lt;a class="external text" title="http://www.cs.scranton.edu/%7Ebishop/TCSVT.ps" rel="nofollow" href="http://www.cs.scranton.edu/~bishop/TCSVT.ps"&gt;Specialized Hardware for Deformable Object Modeling&lt;/a&gt;,&amp;quot; IEEE Transactions on Circuits and Systems for Video Technology, 13(11):1074-1079, Nov. 2003.&lt;/li&gt;
    &lt;li id="_note-2"&gt;&lt;strong&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Physics_engine#_ref-2"&gt;^&lt;/a&gt;&lt;/strong&gt; &lt;a class="external text" title="http://www.nvidia.com/page/8800_features.html" rel="nofollow" href="http://www.nvidia.com/page/8800_features.html"&gt;NVIDIA 8800 features page - Quantum Effects Technology&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:47:00 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>AI</title>
      <link>http://www.identy.org/130/section.aspx/184</link>
      <description>&lt;a href="http://www.ailive.net/"&gt;&lt;font color="#cc0000"&gt;AiLive&lt;/font&gt;&lt;/a&gt; us (decisional) | pc&lt;br /&gt;&lt;a href="http://www.aiseek.com/"&gt;&lt;font color="#cc0000"&gt;AiSeek&lt;/font&gt;&lt;/a&gt; il (motion planning) | pc&lt;br /&gt;&lt;a href="http://www.artificial-technology.com/"&gt;&lt;font color="#cc0000"&gt;Artificial&lt;/font&gt;&lt;/a&gt; de (?) | pc&lt;br /&gt;&lt;a href="http://www.babelflux.com/"&gt;&lt;font color="#cc0000"&gt;BabelFlux&lt;/font&gt;&lt;/a&gt; us (motion planning) | pc xbox360&lt;br /&gt;&lt;a href="http://www.engenuitytech.com/"&gt;&lt;font color="#cc0000"&gt;Engenuity Technologies&lt;/font&gt;&lt;/a&gt; ca (perception and motion planning) | pc xbox360 ps2 ps3&lt;br /&gt;&lt;a href="http://www.havok.com/"&gt;&lt;font color="#cc0000"&gt;Havok - Behavior&lt;/font&gt;&lt;/a&gt; ie (decisional) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.kynogon.com/"&gt;&lt;font color="#cc0000"&gt;Kynogon&lt;/font&gt;&lt;/a&gt; fr (perception and motion planning) | pc xbox xbox360 ps2 ps3 psp gc linux&lt;br /&gt;&lt;a href="http://www.pathengine.com/"&gt;&lt;font color="#cc0000"&gt;PathEngine&lt;/font&gt;&lt;/a&gt; fr (motion planning) | pc xbox360 ps3 wii linux&lt;br /&gt;&lt;a href="http://www.proceduralarts.com/"&gt;&lt;font color="#cc0000"&gt;Procedural Arts&lt;/font&gt;&lt;/a&gt; us (virtual actors) | pc&lt;br /&gt;&lt;a href="http://www.spirops.com/"&gt;&lt;font color="#cc0000"&gt;SpirOps&lt;/font&gt;&lt;/a&gt; fr (decisional and motion planning) | pc ppc xbox xbox360 ps ps2 ps3 psp gc ds gba symb&lt;br /&gt;&lt;a href="http://www.storytron.com/"&gt;&lt;font color="#cc0000"&gt;Storytron&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.stottlerhenke.com/"&gt;&lt;font color="#cc0000"&gt;Stottler Henke&lt;/font&gt;&lt;/a&gt; us (decisional) | pc&lt;br /&gt;&lt;a href="http://www.trusoft.com/"&gt;&lt;font color="#cc0000"&gt;TruSoft - Artificial Contender&lt;/font&gt;&lt;/a&gt; us (behavior-capture) | pc xbox xbox360 ps2 ps3 gc wii&lt;br /&gt;&lt;a href="http://www.xaitment.com/"&gt;&lt;font color="#cc0000"&gt;X-aitment&lt;/font&gt;&lt;/a&gt; de (perception and decisional) | pc&lt;br /&gt;&lt;a href="http://www.xtremestrategy.com/"&gt;&lt;font color="#cc0000"&gt;Xtreme Strategy&lt;/font&gt;&lt;/a&gt; us (motion planning) | pc</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:46:54 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Animation</title>
      <link>http://www.identy.org/130/section.aspx/183</link>
      <description>&lt;a href="http://www.binaryworlds.com/"&gt;&lt;font color="#cc0000"&gt;Binary Worlds&lt;/font&gt;&lt;/a&gt; es (landscape) | pc&lt;br /&gt;&lt;a href="http://www.bionatics.com/"&gt;&lt;font color="#cc0000"&gt;Bionatics&lt;/font&gt;&lt;/a&gt; fr | pc&lt;br /&gt;&lt;a href="http://www.idvinc.com/"&gt;&lt;font color="#cc0000"&gt;IDV&lt;/font&gt;&lt;/a&gt; us (landscape) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.nicetech.co.uk/"&gt;&lt;font color="#cc0000"&gt;NiceTech&lt;/font&gt;&lt;/a&gt; uk | pc&lt;br /&gt;&lt;a href="http://www.sundog-soft.com/"&gt;&lt;font color="#cc0000"&gt;Sundog Software&lt;/font&gt;&lt;/a&gt; us (sky) | pc&lt;br /&gt;&lt;a href="http://www.vworldpowered.com/"&gt;&lt;font color="#cc0000"&gt;VWorld&lt;/font&gt;&lt;/a&gt; fr (landscape) | pc</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:46:35 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Modeling</title>
      <link>http://www.identy.org/130/section.aspx/182</link>
      <description>&lt;a href="http://www.binaryworlds.com/"&gt;&lt;font color="#cc0000"&gt;Binary Worlds&lt;/font&gt;&lt;/a&gt; es (landscape) | pc&lt;br /&gt;&lt;a href="http://www.bionatics.com/"&gt;&lt;font color="#cc0000"&gt;Bionatics&lt;/font&gt;&lt;/a&gt; fr | pc&lt;br /&gt;&lt;a href="http://www.idvinc.com/"&gt;&lt;font color="#cc0000"&gt;IDV&lt;/font&gt;&lt;/a&gt; us (landscape) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.nicetech.co.uk/"&gt;&lt;font color="#cc0000"&gt;NiceTech&lt;/font&gt;&lt;/a&gt; uk | pc&lt;br /&gt;&lt;a href="http://www.sundog-soft.com/"&gt;&lt;font color="#cc0000"&gt;Sundog Software&lt;/font&gt;&lt;/a&gt; us (sky) | pc&lt;br /&gt;&lt;a href="http://www.vworldpowered.com/"&gt;&lt;font color="#cc0000"&gt;VWorld&lt;/font&gt;&lt;/a&gt; fr (landscape) | pc</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:46:16 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Texturing &amp; effects</title>
      <link>http://www.identy.org/130/section.aspx/181</link>
      <description>&lt;a href="http://www.profxengine.com/"&gt;&lt;font color="#cc0000"&gt;Allegorithmic - ProFx&lt;/font&gt;&lt;/a&gt; fr (procedural textures) | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.crystalpictures.eu/"&gt;&lt;font color="#cc0000"&gt;ZUXXEZ Entertainment - ParticleGen&lt;/font&gt;&lt;/a&gt; de (particles) | pc&lt;br /&gt;&lt;a href="http://www.forkparticle.com/"&gt;&lt;font color="#cc0000"&gt;Fork Particle&lt;/font&gt;&lt;/a&gt; us (particles) | pc xbox360 ps3 wii&lt;br /&gt;</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:45:49 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Network</title>
      <link>http://www.identy.org/130/section.aspx/180</link>
      <description>&lt;a href="http://www.andago.com/"&gt;&lt;font color="#cc0000"&gt;Andago&lt;/font&gt;&lt;/a&gt; es | linux&lt;br /&gt;&lt;a href="http://www.bigfootnetworks.com/"&gt;&lt;font color="#cc0000"&gt;Bigfoot Networks&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.openskies.net/"&gt;&lt;font color="#cc0000"&gt;Cybernet Systems&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.demonware.net/"&gt;&lt;font color="#cc0000"&gt;DemonWare&lt;/font&gt;&lt;/a&gt; ie | pc xbox xbox360 ps2 linux&lt;br /&gt;&lt;a href="http://www.gamespy.net/"&gt;&lt;font color="#cc0000"&gt;GameSpy&lt;/font&gt;&lt;/a&gt; us | pc xbox ps2 ps3 psp gc&lt;br /&gt;&lt;a href="http://www.helios.de/"&gt;&lt;font color="#cc0000"&gt;Helios Software&lt;/font&gt;&lt;/a&gt; de | pc ps3 linux mac&lt;br /&gt;&lt;a href="http://www.lyrastudios.com/"&gt;&lt;font color="#cc0000"&gt;Lyra Network&lt;/font&gt;&lt;/a&gt; us | pc linux&lt;br /&gt;&lt;a href="http://www.quazal.com/"&gt;&lt;font color="#cc0000"&gt;Quazal Technologies&lt;/font&gt;&lt;/a&gt; ca | pc xbox xbox360 ps2 ps3 psp gc linux&lt;br /&gt;&lt;a href="http://www.rakkarsoft.com/"&gt;&lt;font color="#cc0000"&gt;Rakkarsoft&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.replicanet.com/"&gt;&lt;font color="#cc0000"&gt;Replica Software&lt;/font&gt;&lt;/a&gt; uk | pc xbox xbox360 ps2 ps3 linux&lt;br /&gt;&lt;a href="http://www.tincat.de/"&gt;&lt;font color="#cc0000"&gt;Tincat&lt;/font&gt;&lt;/a&gt; de | pc xbox linux&lt;br /&gt;&lt;a href="http://www.zeroc.com/"&gt;&lt;font color="#cc0000"&gt;ZeroC&lt;/font&gt;&lt;/a&gt; us | pc ppc linux mac j2me&lt;br /&gt;&lt;a href="http://www.spinor.com/"&gt;&lt;font color="#cc0000"&gt;Shark 3D&lt;/font&gt;&lt;/a&gt; de | pc ps2 xbox xbox360 linux</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:45:20 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Interface</title>
      <link>http://www.identy.org/130/section.aspx/179</link>
      <description>&lt;a href="http://www.3dconnexion.com/"&gt;&lt;font color="#cc0000"&gt;3Dconnexion&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.anark.com/"&gt;&lt;font color="#cc0000"&gt;Anark&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.edimensional.com/"&gt;&lt;font color="#cc0000"&gt;eDimensional&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.fonix.com/"&gt;&lt;font color="#cc0000"&gt;Fonix&lt;/font&gt;&lt;/a&gt; us | pc ps2 ps3 xbox xbox360 mac&lt;br /&gt;&lt;a href="http://www.invensense.com/"&gt;&lt;font color="#cc0000"&gt;InvenSense&lt;/font&gt;&lt;/a&gt; us | NA&lt;br /&gt;&lt;a href="http://www.nuance.com/"&gt;&lt;font color="#cc0000"&gt;Nuance&lt;/font&gt;&lt;/a&gt; us | ps2 psp gc&lt;br /&gt;&lt;a href="http://www.omegame.com/"&gt;&lt;font color="#cc0000"&gt;Omegame&lt;/font&gt;&lt;/a&gt; fr | pc xbox xbox360 ps ps2 ps3&lt;br /&gt;&lt;a href="http://www.ambx.com/"&gt;&lt;font color="#cc0000"&gt;Philips - amBX&lt;/font&gt;&lt;/a&gt; nl | pc&lt;br /&gt;&lt;a href="http://www.scaleform.com/"&gt;&lt;font color="#cc0000"&gt;Scaleform&lt;/font&gt;&lt;/a&gt; us | pc xbox xbox360 ps3 psp&lt;br /&gt;&lt;!-- &lt;a href="http://www.softkinetic.com/"&gt;SoftKinetic&lt;/a&gt; us | pc&lt;br /&gt; no site, 5/11-07 --&gt;&lt;a href="http://www.wintschlabs.com/"&gt;&lt;font color="#cc0000"&gt;Wintsch Labs&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.xfire.com/"&gt;&lt;font color="#cc0000"&gt;Xfire&lt;/font&gt;&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.zicorp.com/"&gt;&lt;font color="#cc0000"&gt;Zi Corporation&lt;/font&gt;&lt;/a&gt; ca | ps3&lt;br /&gt;</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:45:02 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Audio</title>
      <link>http://www.identy.org/130/section.aspx/178</link>
      <description>&lt;a href="http://www.am3d.com/"&gt;AM3D&lt;/a&gt; dk | pc&lt;br /&gt;&lt;a href="http://www.audiokinetic.com/"&gt;Audiokinetic&lt;/a&gt; ca | pc xbox360 ps3&lt;br /&gt;&lt;a href="http://www.a-volute.com/"&gt;A-Volute&lt;/a&gt; fr | pc&lt;br /&gt;&lt;a href="http://www.cri-mw.com/"&gt;CRI Middleware - CRI Audio&lt;/a&gt; jp | pc xbox360 ps3 wii&lt;br /&gt;&lt;a href="http://www.cri-mw.com/"&gt;CRI Middleware - CRI Vibe&lt;/a&gt; jp | ds&lt;br /&gt;&lt;a href="http://www.dynatmos.com/"&gt;Dynatmos&lt;/a&gt; fr | pc linux&lt;br /&gt;&lt;a href="http://www.fmod.org/"&gt;Firelight Technologies&lt;/a&gt; au | pc ppc xbox xbox360 ps2 ps3 psp gc linux mac&lt;br /&gt;&lt;a href="http://www.interamus.com/"&gt;InterAmus Music Systems&lt;/a&gt; se | pc&lt;br /&gt;&lt;a href="http://www.openal.org/"&gt;OpenAL&lt;/a&gt; us | pc xbox xbox360 linux mac&lt;br /&gt;&lt;a href="http://www.princetondigital.com/"&gt;Princeton Digital&lt;/a&gt; us | pc xbox360&lt;br /&gt;&lt;a href="http://www.radgametools.com/"&gt;RAD Game Tools - Miles&lt;/a&gt; us | pc xbox xbox360 ps2 mac&lt;br /&gt;&lt;a href="http://www.screamingbee.com/"&gt;Screaming Bee&lt;/a&gt; us | pc&lt;br /&gt;&lt;!-- &lt;a href="http://www.sensaura.co.uk/"&gt;Sensaura&lt;/a&gt; uk | pc xbox ps2 gc&lt;br /&gt; dead 5/11-07 --&gt;&lt;a href="http://www.un4seen.com/"&gt;Un4seen Developments&lt;/a&gt; ru | pc mac&lt;br /&gt;&lt;a href="http://www.vivox.com/"&gt;Vivox&lt;/a&gt; us | pc mac&lt;br /&gt;</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:44:40 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Video</title>
      <link>http://www.identy.org/130/section.aspx/177</link>
      <description>&lt;a href="http://www.radgametools.com/"&gt;RAD Game Tools - Bink&lt;/a&gt; us | pc xbox xbox360 ps2 gc ds mac</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:44:07 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Security</title>
      <link>http://www.identy.org/130/section.aspx/176</link>
      <description>&lt;a href="http://www.ahnlab.com/"&gt;AhnLab&lt;/a&gt; kr | pc&lt;br /&gt;&lt;a href="http://www.ecdsystems.com/"&gt;ECD Systems&lt;/a&gt; us | pc&lt;br /&gt;&lt;a href="http://www.secureplay.com/"&gt;SecurePlay&lt;/a&gt; us | pc ps2 linux&lt;br /&gt;&lt;a href="http://www.star-force.com/"&gt;StarForce Technologies&lt;/a&gt; ru | pc</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:43:31 GMT</pubDate>
      <category />
    </item>
    <item>
      <title>Core</title>
      <link>http://www.identy.org/130/section.aspx/175</link>
      <description>&lt;a href="http://www.chatteringpixels.com/"&gt;Chattering Pixels&lt;/a&gt; uk | pc&lt;br /&gt;</description>
      <dc:creator>sigfrido  </dc:creator>
      <pubDate>Sat, 23 Feb 2008 22:43:00 GMT</pubDate>
      <category />
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