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gpu

Information

  • Related classes (both at GaTech and other schools)
  • Video interview with Aaron Lanterman about the class, conducted by gamezombie.tv at the 2007 Game Developers Conference
  • Original course proposal webpage - explains some of our original motivations for putting the class together (although some of what's described will be out of date)
  • Research by people in the game industry:
    • Valve Publications (including papers on shading in Half-Life 2 and Team Fortress 2)
    • Insomniac R&D - notice how deep they are into Cell SPU assembly programming!
  • Publicado el por sigfrido Categoría Graphics Comentarios 0

    Assignments

    Publicado el por sigfrido Categoría Graphics Comentarios 0

    Schedule

     

  • 8/20: Session 1 - Introduction (PDF slides, PDF slides 4-up, video)
  • 8/22: Session 2 - History of gaming hardware: the 2-D era (PDF slides, PDF slides 4-up, video)
  • 8/24: Session 3 - History of gaming hardware: the 3-D era (PDF slides, PDF slides 4-up, video)
  • 8/27: Session 4 - 3D Rendering Pipeline (I), Day 1 (PPT slides, video)
  • 8/29: Session 5 - 3D Rendering Pipeline (I), Day 2 (video)
  • 8/31: Session 6 - 3D Rendering Pipeline (II) (PPT slides updated on 9/10, video), Day 1
  • 9/3: Labor Day
  • 9/5: Session 7 - 3D Rendering Pipeline (II), Day 2 (video)
  • 9/7: Session 8 - 3D Rendering Pipeline (III), Day 1 (PPT slides, video)
  • 9/10: Session 9 - 3D Rendering Pipeline (III), Day 2 (video)
  • 9/12: Session 10 - Direct3D Basics (I), Day 1 (PPT slides updated on 9/15; because of technical difficulties, no video for the main lecture is available)
  • 9/14: Session 11 - Direct3D Basics (I), Day 2 (video)
  • 9/17: Session 12 - Direct3D Basics (II), Day 1 (PPT slides, video)
  • 9/19: Session 13 - GPU Architecture (PDF slides, PDF slides 4-up, video)
  • 9/21: Session 14 - Guest speaker: Jose Caban, Software Engineer (Tiger Woods PGA Golf), Electronic Arts Tiburon
  • 9/24: Session 15 - Direct3D Basics (II), Day 2
  • 9/26: Session 16 - Architectural Overview: Xbox 360 vs. Playstation 3 (PDF slides, PDF slides 4-up, video)
  • 9/28: Session 17 - Programmable Shaders, Day 1 (PPT slides, video)
  • 10/1: Session 18 - Programmable Shaders, Day 2 (video)
  • 10/3: Session 19 - Environment and Bump Mapping (PDF slides, PDF slides 4-up, video)
    • The Cg Tutorial - This class has no required texts, but this is a good introduction to shader coding and typical tricks, and formed the basis of a lot of the lecture slides. (It is a bit short on info on hooking your Cg code into the main 3D API; you'll need to look elsewhere for that.)
    • The Cg Tutorial resources from the NVIDIA website - you can download the Cg Toolkit and the example code from the text here. It's fairly easy to install and run the examples. All of the code shown in lecture was from The Cg Tutorial.
  • 10/5: Session 20 - Projective Textures and Shadow Maps (PDF slides, PDF slides 4-up, video)
  • 10/8: Fall break
  • 10/10: Session 21 - Phong vs. Gouraud Shading; C# Gotchas (PDF slides, PDF slides 4-up, video)
  • 10/12: Session 22 - Introduction to Multithreading (PDF slides, PDF slides 4-up, video)
  • 10/15: Session 23 - Multicore Strategies for Games (PDF slides, PDF slides 4-up, video)
  • 10/17: Session 24 - More on Multithreading (PDF slides, PDF slides 4-up, video)
  • 10/19: Session 25 - Introduction to XNA (PDF slides, PDF slides 4-up, video)
  • 10/22: Session 26 - Xbox 360 Deployment, Debugging, and Profiling (video)
  • 10/24: Session 27 - Collision detection: convex objects (video)
  • 10/26: Session 28 - Collision detection: line with triangle (video)
  • 10/29: Session 29 - Rigid Body Physics, Part 1 (video; supplemental material on quaterions: PDF slides, PDF slides 4-up)
  • 10/31: Session 30 - Rigid Body Physics, Part 2 (video)
  • 11/2: Session 31 - Animation (PDF slides, PDF slides 4-up, video)
  • Note: The Cell/B.E. lectures below are based on slides presented by Hema Reddy of IBM at the One-Day IBM Cell Programming Workshop at Georgia Tech held 2/6/2007.
  • 11/5: Session 32 - Cell/B.E. Introduction: Architecture (PDF slides, video)
  • 11/7: Session 33 - Cell/B.E. Introduction: Software Development (PDF slides, video)
  • 11/9: Session 34 - Cell/B.E. Hands-On - The Hello World Program (PDF slides, video)
  • 11/12: Session 35 - Postprocessing in XNA (PDF slides, PDF slides 4-up, video)
  • 11/14: Session 36 - "Classic" GPGPU (PDF slides, PDF slides 4-up, video)
  • 11/16: Session 37 - Introduction to CUDA (video)
  • 11/19: Session 38 - Cell/B.E. Programming: DMA (PDF slides, video)
  • 11/26: Session 39 - Cell/B.E. Programming: SIMD (PDF slides, video)
  • 11/28: Session 40 - Cell/B.E. Programming Tips & Techniques (PPT slides, video)
  • 11/30: Session 41 - Cell/B.E. Programming Models (PPT slides, video)
  • 12/3: Session 42 - Playstation 2 Architecture (PDF slides, PDF slides 4-up, video)
  • 12/5: Session 43 - Guest Speaker: Stephen Chenney, Emergent Game Technologies
  • 12/7: In-class closed-book closed-notes written job interview simulation
  •  

    by Aaron Lanterman (ECE) and Hsien-Hsin "Sean" Lee (ECE) with guest lectures on the Cell processor by Seunghwa Kang and Kamesh Madduri.

    Yimin Zhang (ymzhangcn__at__gmail__com). (Yimin has an NVIDIA 8800 card on his machine in his office, so you can bring in your code and project files on a memory stick.)

    Publicado el por sigfrido Categoría Graphics Comentarios 0